Thursday, November 28, 2013

Even the Crappiest of Computers Can Handle ASCII Fluid Simulations

Even the Crappiest of Computers Can Handle ASCII Fluid Simulations

The incredibly lifelike computer simulations of snow and water seen in effects-heavy Hollywood blockbusters—and even video games—require a significant amount of computing power. It's not uncommon for a single frame of a movie to require days to render, and these days visual effect studios have more computing power than Nasa. But Yusuke Endoh has created a slightly cruder text-based fluid simulation that requires far less hardware.

Read more...


    






No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...